This sample is very incomplete and has not been tested much at all. It is not for the faint of heart since much of the code has NOT been cleaned up properly. It has been included in this release anyway because it was felt that many would appreciate some more advanced sample code even in this rough form.
**WARNING**
This is a more complicated game sample. This sample is incomplete in this release. It is modeled after the classic game of "Asteroids". Concepts that this sample demonstrates are: extending the sprite record, collision detection, inserting and removing sprites from an animation on the fly, using custom pixel blitters, complex custom move procs, frame change procs, etc.
This sample is about 30% complete. Right now you can fly around and shoot the rocks, which break up into smaller rocks. Currently this sample lacks sound, explosions, a score, multiple levels, and many other important game elements.